The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential. Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory. I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conven...
I am building a browser-based 3D educational RPG for my platform, Questlish. The game helps ESL students learn English through 3D exploration and UI-based puzzle mechanics. I have a complete, finalized Game Design & Technical Specification ready to go. I am looking for an experienced developer to build the Phase 1 Minimum Viable Product (MVP) quickly and You Will Build (MVP Scope):The Engine: A responsive React Three Fiber canvas optimized for mobile and desktop. The Environment: A simple "floating sky island" level with basic Rapier 3D physics (floor, a few crates). We are using a stylized, low-poly aesthetic to maintain high mobile frame rates. The Controller: A 3D character controller (WASD/Mouse for desktop, virtual joystick/touch for mobile). The Core Loop:A basic i...
I'm looking for an experienced Roblox developer to create models for a Roblox project. The models required include: - Characters - Vehicles - Buildings and environments The project needs to be completed within a month. Ideal skills and experience include: - Proficiency in Roblox Studio - Strong 3D modeling skills - Experience in creating a variety of Roblox assets Please provide a portfolio showcasing relevant work.
I need 3 Blender-authored GLB assets that render performantly in a browser ( target, real-time — not offline render). ## Assets required 1. **Barrel-shaped cabin** — horizontal wooden slats forming a cylinder, iron rings around body, single door cutout, no chimney. Origin at floor center. X-axis = length. Must scale cleanly in 2m–4m range on X without distorting the door. 2. **Gable roof module** — separate mesh, sized to sit on top of a rectangular box. Origin at bottom-center attachment point. Scalable independently on X and Y. 3. **Rectangular door** — wooden frame with a large glass insert, wooden handle. Origin at floor-center of bottom edge. Hinge side = -X. Reference photos and dimension sheet provided after contract award. ## Technical requiremen...
I am developing a 3D car parking game in Unity and need an experienced Unity C# developer to build a precise, realistic, and responsive car physics controller. The gameplay focuses strictly on tight, low-speed parking maneuvers rather than high-speed arcade racing, so smooth handling, realistic weight balance, and tight collision response are critical. Key Requirements & Features Physics System: Implement a custom C# vehicle controller using either optimized WheelCollider setups or a raycast-based suspension system to eliminate jitter and glitchy physics. Low-Speed Handling: Ensure accurate steering geometry (Ackermann steering principles), realistic turning radius, and natural wheel auto-centering. Transmission & Gearing: Build a gear controller with smooth transitions between ...
We are looking for a 3D environment generalist to build cartoon-style level concepts and scenes for a multiplayer action game. The project includes: 1. Level concept art with creative thematic ideas and focal points 2. 3D environment modeling, texturing and adjustments in Blender 3. 1 assembling playable levels and setting up basic UI layouts in Unity Ideal Skills and Experience: - Experience with stylized/cartoon game art pipelines - Proficiency in Blender (modeling/texturing/weights) and Unity (level block-ins/UI) - Strong 2D concepting skills to clearly communicate scene focus - Native or fluent Cantonese speaker based in Hong Kong - Reliable communication and ability to meet deadlines If you have a portfolio showcasing relevant work, please send it over along with your expected rat...
I need an experienced Blender creature artist to create an original, detailed, game-ready modular monster called the Gnasher for an Unreal Engine 5.8 PC game. I will provide four front, back, and side reference images. The intended design is a tall, lean, forward-pitched predator with a long articulated jaw, pale bone-like flesh plating, exposed red tendons, dark iron-and-brass restraint collars, clawed hands, and digitigrade legs. It should look fast, agile, and built for grabbing, biting, pursuing, and separating enemies—not like a heavy tank. The references contain some inconsistencies, so the artist must reconcile them into one coherent design. I must approve the proportions, silhouette, and modular seams at the blockout stage before detailed sculpting begins. Required deliver...
I’m building out a neighbourhood scene in Trainz Railroad Simulator 2022 plus and need a small set of low-poly, game-ready suburban houses. These models are exterior-only—no interiors or openable doors—so all the detail sits in the mesh silhouette and the textures. Scope • Style: classic suburban houses (think simple gable or hipped roofs, a few window variations, small porches). • Textures: basic, neutral-toned maps that look clean at mid-distance; no photo-real weathering required. • Poly budget: light enough to keep frame-rates high in Trainz 2022;plus each house should sit comfortably in the “low” LOD bracket for that engine. Deliverables 1. 3–5 unique house models (FBX or OBJ) plus their texture sets (PNG or TGA). 2. f...
3d animation Roblox for a instagram reel style. Storytelling.
İhtiyacım olan şey, oyun projemde kullanacağım düşük poligonlu birkaç nesne/prototip modelinin hazırlanması. Stil olarak sade, performans dostu ve tüm modern oyun motorlarında (özellikle Unity) doğrudan içe aktarılabilir olmasını istiyorum. Beklediğim teslimatlar • 3-5 adet low poly nesne modeli (tam sayı ve tema üzerinde birlikte netleşiriz) • UV unwrap yapılmış, 1024×1024 PBR dokular (albedo, normal, roughness yeterli) • 2 000-15 000 üçgen/tri limiti (her model) • FBX veya OBJ dosyası + ayrı doku klasörü Çalışma akışı 1. Referans görselleri ve ölçek detaylarını paylaşacağım. 2. Seninle hızlıca tarz/prototip onayı alacağız. 3. Modelleme → doku → son ...
I want to commission a complete 3D cricket game built in Unity. The core package must ship with both Single player and Multiplayer modes, all running from a polished third-person perspective. Gameplay should feel like the best of both worlds—accessible arcade action blended with enough simulation depth to satisfy serious fans. Scope of work • Set up a clean, well-documented Unity project (latest LTS preferred) that compiles without errors. • Design stadium, pitch, players, UI, and match presentation in full 3D. I do not need photorealism, but animations and models should look professional and run smoothly on mid-range hardware. • Implement batting, bowling, and fielding systems that balance pick-up-and-play controls with authentic cricket rules (overs, wickets, ...
I want a full-fledged Roblox experience built around opening vehicle “packs,” each pack revealing a ride that falls into a rarity tier—Common through God Tier. Pulling a Common might drop a beat-up Honda Civic or squatted truck, while a God Tier pull should feel spectacular, like unboxing a Bugatti or another ultra-luxury model. The look and feel must stay realistic and the entire action happens in a detailed city map—busy streets, alleys, a showroom, even a rooftop test track if it fits. Players earn cash by driving, but they can also enter an obby; finishing it grants a timed x2–x3 money boost, so the course has to be fun yet repeatable. Every rarity tier needs a broad mix of vehicles: sports cars, SUVs, trucks, classic cars, hatchbacks, motorbikes, lu...
I’m building a school-themed role-playing game in Roblox and need an experienced partner who can handle both the visual side and the Lua scripting. You’ll join our Discord server to coordinate with the small team already planning the map layout and story beats. Core features we must deliver • Appearance-based character customization: players choose uniforms, hairstyles, accessories, and colours through an intuitive UI that saves between sessions. • In-game economy: a simple currency earned from attending classes and mini-jobs, spendable in shops for cosmetic items. Data must persist with Roblox DataStore. What I provide – High-level game concept, reference mood boards, draft GDD. – Access to a private test place and version-controlled assets. ...
I'm looking for a 3D modeler to create an airline seat for Roblox. The model should be detailed and ready for import. Requirements: 30,000 tris max per mesh Detailed fabric texture Seat details: To be sent in private medsage. Main parts of the seat separated Textured Ideal Skills & Experience: Proficiency in 3D modeling software Experience with Roblox asset integration Strong texturing skills, especially for fabric Please provide a portfolio with similar work. Not accepting offers above $25
I need a skilled 3D artist to build low-poly, stylised humanoid characters for a mobile game. The emphasis is on clean topology, efficient UVs and a look that stays readable on small screens. Scope • Model one core humanoid character first, then iterate on additional variants as the art style is locked down. • Keep the triangle count mobile-friendly while retaining strong silhouettes. • Apply hand-painted textures that pop on mid-range devices. • Include a basic game-ready rig with clear joint naming for Unity or Unreal import. • Supply source files (Blender or Maya) plus exported FBX, texture maps (PNG/TGA) and a short turntable render. Chosen direction Humanoid figures are the priority. If we later expand into side-kick creatures, they should follow...
## PSX-Style 3D Artist Needed – Sci-Fi FPS Game Assets I’m currently developing a **first-person sci-fi shooter** set on an alien planet, and I’m looking for a **3D artist experienced in low-poly / PSX-style assets** to join the project. For reference, this is the visual style I’m aiming for: I’m looking for someone who can create assets with that distinctive **old-school PSX aesthetic** — low-poly geometry, low-resolution textures, and a retro feel. ### First Asset: Mining Drill / Extractor For the first task, I need a **mining drill (extractor)**. I’ve attached a screenshot showing the environment and assets I already have, so you can see how the new asset should fit into the existing visual style. ### Requirements For the asset, I need: ...
I have a single game-ready character that now needs a clean, lightweight skeletal rig in both Autodesk Maya and Blender. The brief is intentionally modest: joints for the spine, neck, arms, legs, and feet, plus straightforward IK/FK switching where it makes animation easier—no facial controllers or advanced dynamics this round. I’ll send over the model in FBX together with turnarounds and some facial reference sheets (useful for joint placement even if we are not wiring expressions yet). What I expect back: • A fully skinned .blend and .ma scene with tidy, clearly named joint chains and controls. • Weighting that bends naturally at shoulders, elbows, knees, and hips, free of obvious artefacts. • A short play-blast or viewport capture that shows the rig mo...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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