The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
De 114,621 opiniones, los clientes califican nuestro Game Designers 4.9 de un total de 5 estrellas.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
De 114,621 opiniones, los clientes califican nuestro Game Designers 4.9 de un total de 5 estrellas.Estoy lanzando AetheriaMC y quiero sumar a un builder con trayectoria para colaborar a largo plazo en la creación y mejora de todo el mundo del servidor. Qué necesito • Construcciones personalizadas (custom builds) que encajen con un estilo claramente mitológico. • Temáticas preferidas: inspiración griega, nórdica, egipcia y romana; quiero ver templos, arenas, dungeons y zonas de recursos que transmitan esa épica. • Capacidad para atender diferentes frentes: minas, arenas PvP/KOTH, dungeons, áreas de eventos y cualquier espacio especial que aparezca en el roadmap. Cómo trabajaremos 1. Compartiré un concepto o referencia visual de cada zona. 2. Elaborarás un diseño preliminar (...
Hola, les saluda Marco Cannizzo de la agencia de trade mkt Millennium Trade. Como todos los años, se va celebrar la feria automotriz más grande del EC y le estamos presentando una propuesta con varias opciones a un cliente potencial (lubricante automotriz). A través de un tótem Led táctil de 55” (vertical) quisiéramos hacer conexión de la marca con los asistentes a la feria. Y queremos saber si nos pudieran ayudar con 3 tipos de contenido para el totem: 1- Varias páginas interactivas, donde se empezaría con el saludo y tal vez con el ingreso del nombre de la persona a participar. Y a través de preguntas de opciones múltiples se avanzaría en la dinámica con el objetivo de dar a conocer inf...
I'm looking for an experienced game developer to create a 3D multiplayer RPG for PC using the Godot or Unity engine. The final version of the project should feature a vibrant, engaging cartoon-style visual direction with immersive gameplay, smooth mechanics, and a polished player experience. The first prototype will focus on creating a playable PC build that proves the core gameplay loop before expanding into the full Steam-ready version. Prototype goal: Build a playable hide-and-seek style game prototype where hiders try to blend in with bot characters, complete tasks, and survive the round while hunters try to identify and eliminate real players. Requirements: Godot/Unity project setup, PC playable build, placeholder cartoon characters, test map, player movement and camera, bot c...
I am building a scene in iClone 8 and need a full-featured Hanuman character created in Character Creator 4. The look should be unmistakably stylized rather than photoreal, yet still powerful and heroic. All visual elements matter equally to me—facial features and expressive morphs, a well-defined simian-human musculature, plus clothing, jewellery, tail and gada that feel faithful to the lore while fitting the stylised direction. Please keep the CC4 topology clean so I can tweak textures or add spring effects later if needed. Animation is required: a basic locomotion set (idle, walk, run), a handful of combat actions, and at least one signature special-ability move (for example, a mighty leap or a size-changing pose). These can be delivered as separate Motion files or embedded in t...
I'm looking for an experienced game developer to create a 3D multiplayer RPG for PC using the Godot or Unity engine. The project should feature a vibrant, engaging cartoon-style visual direction with immersive gameplay, smooth mechanics, and a polished player experience. The first prototype will focus on creating a playable PC build that proves the core gameplay loop before expanding into the full Steam-ready version. Prototype goal: Build a playable hide-and-seek style game prototype where hiders try to blend in with bot characters, complete tasks, and survive the round while hunters try to identify and eliminate real players. Requirements: - Project engine setup - PC playable build - Placeholder cartoon-style characters - One simple test map - Basic player movement and camera - B...
Project Overview I am looking for a talented Unreal Engine artist or 3D environment designer to create a high-end virtual livestream studio for my cosmetics brand, OnlyTANS. This studio will be used as a virtual background with a green screen while broadcasting on TikTok Live. The goal is to create something that looks like a professional TV shopping studio rather than a standard bedroom or office setup. Style The studio should feel: * Modern * Luxury * Futuristic * Premium * High-end cosmetics * Professional broadcast quality Think of a mix between: * Apple keynote stage * Luxury beauty store * Modern TV shopping channel * High-end influencer studio Colour Palette * Matte black * White * Pink LED lighting * Soft ambient lighting * Glass * Brushed metal Requirements The environ...
I am looking for someone to find details for a Private Ragnarok Server. I want to use OpenKore to bot in private servers 1. Server connection info IP address or hostname of the login server Port number (often 6900 for login, but varies) Master server version / packet version the server uses (this determines which / server type settings you need) 2. Server type in OpenKore's ip (server IP) port master_version and server_type (these tell OpenKore how to interpret packets — critical to get right) recvpackets file matching the client version the server runs 3. Client version / Private servers usually specify which official client version they're based on (e.g., 2018, 2020, RE:START, etc.) OpenKore needs the matching for that version, usually in tables/<serverfolde...
I’m building a mobile game and need a realistic-looking environment that performs well on touchscreen devices. The task covers the full environment pipeline—from initial concept sketches through to optimized in-engine assets. Key points • Focus: Game environment design (no character or UI work). • Target platform: Mobile, so polycount, texture sizes, and lighting must be optimized for phones and tablets. • Visual style: Realistic—think authentic materials, natural lighting, and believable scale. Deliverables 1. Mood boards or quick sketches to lock down atmosphere and color palette. 2. Detailed environment concept art for approval. 3. 3D assets and modular pieces ready for import (FBX or equivalent), including textures, normal maps, and LODs. 4. A simple ...
I’m building a tower-defense experience in Roblox that retells key moments of Scripture through engaging gameplay. The core loop is familiar—waves of enemies, strategic tower placement, multiple difficulty tiers—but every visual, animation, and stat line needs to echo the Bible narrative. What matters most to me is the character and unit design. Heroes, enemies, and defensive “towers” should be instantly recognisable as figures or items from the Old and New Testaments—think David with a sling, Elijah’s chariot of fire, or a fortified Wall of Jericho—while still fitting Roblox’s art style and performance constraints. I’ll supply lore notes, rough sketches, and balance ideas; you’ll turn them into fully scripted, animated,...
I need a fully-playable “single cell” environment built for Unreal Engine that feels alive, compact, and visually rich. Picture a village packed with narrow streets, layered architecture, and functional interiors, then wrap it with a believable stretch of surrounding countryside—farmland, forest edge, maybe a river bend—so the entire cell supports core gameplay (exploration, combat, NPC routines, and basic quest logic). Scope • Create one self-contained level streamed or loaded as a single cell. • Optimise meshes, LODs, foliage, and shaders so the area holds solid performance on mid-range PCs. • Light and post-process the scene for a natural day/night cycle; dynamic lighting is preferred • Include collision, navmesh, and simple pathing so ...
I'm looking for an experienced game developer to create a 2D fighting game featuring fantasy creatures, specifically for PC. Key Requirements: - 2D graphics and animations - Engaging gameplay mechanics - Diverse fantasy creature characters - PC platform optimization Ideal Skills: - Proficiency in 2D game development - Strong knowledge of PC gaming standards - Experience with fantasy character design - Ability to create smooth and engaging gameplay Please include a portfolio showcasing similar work.
Senior Godot Developer Needed to Build Have a Seat Universe (Backend + World Architecture) Project: Have a Seat Universe Location: Remote Engine: Godot 4.x Languages: GDScript or C# Contract: Milestone‑based Start: Immediately **About the Project:** Have a Seat Universe is a presence‑based virtual world built around belonging, connection, learning, trusted communities, and creator spaces through features like: - Paid apartments and clubs - Family connection tools - Safe gifting environments - Classrooms and workshops - Creator lounges and discussions - Trusted moderation systems (Trust Spine) This is not just a game — it’s a multi-dimensional virtual social architecture. We need a Godot developer to build the backend world architecture while maintaining mobile-first and scal...
I’m building a third-person action-adventure in Unreal Engine 5 and want to collaborate with a studio or tightly-knit freelance team that has already shipped AAA-quality projects. The heart of this game is its cinematic storytelling—a balanced mix of realism and stylization that gives equal weight to deep character arcs and rich, believable world-building. If your reel shows seamless cutscenes that flow straight into gameplay, you’re already speaking my language. Beyond narrative, the project leans heavily on advanced UE5 tech: dynamic snow and wind systems, volumetric clouds, full ray-traced lighting, and motion-matching animation to keep movement fluid. Combat hinges on multi-phase boss encounters featuring reactive terrain destruction, quick-time events, and a dodge-a...
I am working on a new multiplayer game in the same genre as dominations and clash of clans. Looking for an experienced game developer/designer who will help me design and test the game. A basic version of the game is deployed on the appstore and has a couple hundred users. My goal is now to add monetization features and scale up the game. Looking for someone who has experience and a strong interest in this type of work. The work will involve reviewing my designs, giving me feedback, and helping test the game. There is no development work at the moment, just design, testing and monetization. I am looking for a detail oriented, trustworthy person who will stick through the next few months until the monetization takes off. Part of the work will also be helping me acquire customers and scaling...
Saya sedang mencari bantuan untuk mewujudkan sebuah aplikasi game di platform Android. Fokus utamanya adalah membangun mekanik permainan yang sederhana namun adiktif—cukup ringan untuk dijalankan di sebagian besar perangkat, tetapi tetap memiliki tampilan dan kontrol yang rapi. Lingkup kerja yang saya butuhkan meliputi: • Merancang konsep gameplay inti, alur level dasar, serta antarmuka pengguna simpel. • Membuat prototipe fungsional di Android Studio (Java atau Kotlin). • Mengintegrasikan elemen grafis 2D dasar—ikon, tombol, dan aset latar—serta efek suara singkat. • Menyiapkan pencatatan skor lokal dan layar “Game Over” yang dapat dibagikan (share intent). • Menguji aplikasi pada berbagai ukuran layar sebelum menyerahkan fil...
I own a black-and-red Wii Mini and want it professionally upgraded. The job is to open the console, fit a discreet internal hard drive—something under 500 GB is plenty—and preload a complete Wii game library so every title launches directly from that drive. No SD card, no dangling USB, and no visible traces once the shell is closed; the modification must look and feel factory-standard. Here’s what I need from you: • Source and install the smallest, reliable internal HDD that fits the Wii Mini’s tight space. • Soft- or hard-mod the system so it boots straight from the new storage. • Transfer and organise the full Wii catalogue (if you can add Nintendo 64 or GameCube sets too, feel free to mention that as an optional extra). I’ll ship the ...
I'm looking for a PC game developer to create a unique game similar to "Steal a Brainrot" but with an NRL twist. Key Features: - Concept revolves around 'stealing' NRL players. - Engaging and strategic gameplay mechanics. - Develop a captivating storyline. Ideal Skills & Experience: - Experience in PC game development. - Strong background in strategy game design. - Creativity in storyline and gameplay mechanics. Looking forward to your innovative bids!
I'm looking for talented builders, creative minds, and development enthusiasts to construct a cyberpunk-themed Minecraft city that embodies our server's essence. The city should be realistic, shader-friendly, functional, and brimming with unique interactive features. Key Requirements: - Structures: - Skyscrapers and high-rise buildings - Neon-lit markets and shops - Residential areas with a futuristic twist - Unique Interactive Features: - Quests and mini-games - Custom NPCs with dialogue - Functional transportation system - Aesthetic: A blend of industrial and futuristic elements Ideal Skills and Experience: - Proficiency in Minecraft building - Experience with creating quests and NPCs - Familiarity with Minecraft shaders and ensuring performance - Creativit...
I'm seeking skilled Roblox developers to create an adventure game centered around quest completion. The game will feature a cards collection mechanic. Key Requirements: - Adventure theme with quest completion objectives - Engaging cards collection feature - Customizable characters and immersive environments Ideal Skills: - Proficiency in Roblox Studio - Experience in game design and development, especially in adventure genres - Strong creativity and problem-solving skills - Familiarity with implementing collection mechanics If you have a portfolio of similar projects and can bring innovative ideas to the table, I would love to hear from you.
Meu filho de 11 anos está criando um jogo de história no Roblox Studio e precisa de uma mão amiga especificamente na programação de scripts. O projeto já tem um conceito definido e o mapa seguirá um estilo moderno; faltam somente as lógicas que farão portas abrirem, NPCs reagirem e pequenas cut-scenes acontecerem. O que preciso: • Alguém que conheça Lua e as APIs do Roblox Studio para implementar sistemas simples (interações básicas, checkpoints, diálogos). • Orientação passo a passo, com explicações claras para que ele aprenda enquanto codifica. • Disponibilidade nos próximos 3 dias para fazermos sessões curtas por chamada de vo...
⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️ We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered. Your bid is carefully reviewed and tailored to this specific brief, this project will be on a FIXED price and our budget is 500 USD, please dont waste our time. Introduction — Project Vision We are building a next-generation FiveM/QBCore roleplay framework based on the L2S base, with a strong focus on immersion, performance, quality, and long-term scalability. This project is not about adding many random scripts. The goal is to create a connected ecosystem where every major system works together through shared logic, consistent UI, realistic rules, and meaningful player interact...
I've officially started development on my new Roblox stealth game, and I'm really excited to finally share what I've been working on. The idea came from wanting to make a game where players actually have to think instead of just running into every fight. I want each mission to feel like a puzzle. You'll have to watch guard patrols, learn enemy behavior, figure out the best route, and choose the right moment to make your move. If everything goes according to plan, you'll complete the mission without anyone even realizing you were there. One thing that's really important to me is making the movement and stealth feel satisfying. I don't want players to just crouch behind a wall and wait. I want them climbing over obstacles, hiding behind furniture, moving ...
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Build a fresh, store-ready logic-puzzle game that runs smoothly on both Android and iOS. I need a complete solution—from code to final binaries—so I can submit directly to Google Play and the App Store. Core gameplay • Classic logic-based challenges with a clean, minimalist interface • Adjustable time limits on each puzzle for added tension • Unlockable level packs that open as players advance • A contextual hint system to keep difficulty balanced Mobile engagement • In-app purchases to sell extra hints, premium level bundles, or ad-free play • Push notifications that nudge lapsed players back into the game • Leaderboards tied into Google Play Games and Apple Game Center for competitive replay value Technical expectations Develop ...
I'm seeking an experienced mobile game developer to create an engaging and innovative game for iOS and Android platforms. Key Requirements: - Game Concept: Design and develop a unique board, card, or video game. - Genre: Focus on puzzle, adventure, or strategy genres. Ideal Skills and Experience: - Proven mobile game development experience - Strong knowledge of game design principles - Ability to create visually appealing graphics and animations - Experience with in-app purchases and monetization strategies - Familiarity with both iOS and Android development environments Please provide a portfolio showcasing similar projects, along with your approach to game development and any relevant qualifications.
I'm seeking an experienced Unreal Engine developer to create a simple FPS prototype for PC. The gameplay involves shooting bouncing balls in an arena, with mechanics for scoring, combo multipliers, and basic score sabotage. Key requirements: * Simple arena where balls bounce around. * Basic FPS movement and shooting. * Two team-colored balls: one friendly ball and one enemy ball. * Shooting the friendly ball increases score and combo multiplier. * Missing resets the combo. * Shooting the enemy ball reduces the enemy score/combo at reduced effectiveness. * Friendly ball grows slightly after repeated hits. * Simple 3-minute match timer. * Basic win/lose result based on final score. * Readable score/combo UI. * One simple temporary powerup pickup, such as Rapid Fire for a few seconds. ...
Interactive 2D / 3D Children’s Game Development Needed Hello, We are looking for an experienced game developer or game development team to create high-quality interactive 2D and 3D games for children’s play areas, entertainment centers, shopping malls, and family entertainment venues. Our goal is to develop visually attractive, fun, and reliable games that can be integrated with our own computer vision, AI, camera, and sensor technologies. Important note: We do not need the developer to create camera systems, motion detection, AI, or sensor hardware. These technologies will be developed and integrated by our own engineering team. The game software must be designed in a way that allows easy integration with external systems. Our external software will handle player tracking...
Saya ingin sebuah game sederhana namun menarik yang dibuat sepenuhnya di Bubble. Platform utama yang saya sebut sebagai “Freelancer bubble” akan menjadi tempat game ini diluncurkan, jadi pastikan seluruh workflow—dari database hingga UI—berjalan mulus di sana. Fokus saya adalah: • Gameplay dasar yang cepat dipelajari agar pengguna betah bermain berulang kali. • Mekanisme monetisasi bawaan (contoh: rewarded video ads, in-app purchase, atau marketplace item virtual) sehingga game segera bisa “menghasilkan duit.” • Desain antarmuka yang responsif, cukup ringan untuk perangkat desktop maupun seluler tanpa harus membuat build terpisah. • Dashboard admin di Bubble yang memungkinkan saya memantau pemain aktif, pendapatan, dan menyesua...
We're looking for an experienced Roku developer to build a claw machine arcade game for Roku TV, based on an existing multi-platform app (already live/in submission on Samsung Tizen and LG webOS). About the project: Grab A Toy is a claw machine-style arcade game currently deployed across smart TV platforms. We need a Roku version built to match the existing gameplay, visuals, and mechanics. Responsibilities: Build the Roku channel using BrightScript and SceneGraph Port existing game logic and UI/UX to Roku's platform constraints Implement smooth animations and responsive remote-control navigation Optimize performance for Roku hardware (including lower-end devices) Prepare and submit the channel through the Roku Developer Dashboard, handling certification requirements Requiremen...
Pixel Art Character Sprites + Animations - Ancient Rome Mobile Game I'm developing a mobile strategy game set in Ancient Rome and need a pixel artist to create character sprites with animations. What I need: Animated character sprites in pixel art style, Ancient Rome theme (soldiers, warriors, mounted units - exact roster to be discussed) Multiple animations per character (e.g. walk/march, idle, attack, death) - final list to be agreed per project Multi-directional views where needed (top-down/RPG-style rotations, exact angle TBD) Clean, consistent style across all characters - this matters more than any single flashy piece Delivered as individual PNG frames or spritesheets, transparent background About the project: Mobile game (Android), pixel art aesthetic, base resolution 640&t...
Need an Experienced Game UI Designer (Figma Only) I am looking for an experienced Game UI Designer to recreate and expand an existing AI-generated dark fantasy RPG interface into a production-ready Figma file. This is NOT a concept art project. I need a clean, organized, developer-friendly Figma project that can later be implemented in Unity. Requirements: Figma only (no Photoshop or Illustrator final files) Reusable Components Auto Layout where appropriate Variants Clean layer naming Organized pages Modular UI Kit Unity-ready structure Scope includes: Gameplay HUD Main Menu Character Selection Skill / Progression Tree Army Management Tower Management Sacred Place Upgrade Panel Around 30–40 custom icons Reusable buttons, frames, panels, progress bars, tooltips and other UI elem...
We are looking for an experienced Blender artist to refine, improve, and polish an existing Blender project. The project already contains 3D environment models and animations, and we need someone who can enhance the overall quality, realism, and presentation of the assets. The work involves taking our existing Blender scenes and improving the models, materials, lighting, animations, and overall visual polish. The assets are based on concept images we have provided, and the goal is to create premium-quality 3D scenes suitable for implementation in our application. Key Responsibilities: • Refine and improve existing Blender models and scenes. • Enhance materials, textures, lighting, and rendering quality. • Polish existing animations and create smooth, high-quality motion wh...
I'm looking for a skilled developer to help me remake my entire missions, skills, and leveling system for my Minecraft Skyblock server. Key areas include: - Types of missions: Design and implement various mission types. - Mission rewards: Create balanced and engaging rewards. - Mission tracking: Develop a reliable tracking system Ideally, you should have experience in: - Minecraft server development, particularly with Skyblock - Custom plugin development - Balancing game mechanics and rewards - Creating user-friendly tracking systems
I’m adding a playable human character to my 2D video game and need a full set of pixel-art animations to bring them to life. The style should be crisp, retro-inspired sprite work that can drop straight into a Godot workflow. Core actions required • Walking (4-direction) • Mining • Resource gathering (up root/grab) • Farming (plant-and-harvest cycle) • Fishing (idle) Character should be unisex with swapable head, chest and legs so players can customise their character. Each action has to feel fluid, readable at a small scale, and share the same palette and proportions so the transitions look seamless in-game. Please deliver individual PNG frames and a combined sprite sheet, both with transparent backgrounds. Consistent pivot/alignment across all s...
I’m looking to bring a new side-scrolling experience to Roblox and need a developer who knows how to make 2D gameplay feel smooth and engaging on the platform. I have a broad vision rather than a fixed genre, so I’m open to your creative input on whether the project leans toward adventure, puzzle, or simulation. The same goes for the core loop—you can pitch quest-driven progress, combat challenges, or pure exploration if you believe it will fit the concept. What matters most to me: • A polished, responsive 2D controller that feels great with keyboard and gamepad • Smart use of Roblox’s physics, UI, and monetization tools • Lightweight art and effects that run well on PC, mobile, and console Deliverables: 1. Fully playable game uploaded to a pr...
Saya ingin sebuah game sederhana namun menarik yang dibuat sepenuhnya di Bubble. Platform utama yang saya sebut sebagai “Freelancer bubble” akan menjadi tempat game ini diluncurkan, jadi pastikan seluruh workflow—dari database hingga UI—berjalan mulus di sana. Fokus saya adalah: • Gameplay dasar yang cepat dipelajari agar pengguna betah bermain berulang kali. • Mekanisme monetisasi bawaan (contoh: rewarded video ads, in-app purchase, atau marketplace item virtual) sehingga game segera bisa “menghasilkan duit.” • Desain antarmuka yang responsif, cukup ringan untuk perangkat desktop maupun seluler tanpa harus membuat build terpisah. • Dashboard admin di Bubble yang memungkinkan saya memantau pemain aktif, pendapatan, dan menyesua...
I’m building a classic, fully self-contained card game in Unity that will run natively on mobile devices. The focus is a traditional rule set—no collectible mechanics or deck-building layers—so the gameplay loop stays quick, familiar, and easy for players to pick up on phones or tablets. Scope • Develop the complete core logic in C# within a clean, well-commented Unity project. • Design a simple touch-first UI with smooth drag-and-drop or tap interactions for shuffling, dealing, and playing cards. • Include light but polished visual feedback (basic animations, subtle particle or sound cues) to make turns feel responsive without overloading performance on typical mid-range devices. • Build menus for game start, settings, help/rules, and an end-of...
I need a talented Roblox game map designer to create a corrupted-themed simulator map. Requirements: - Themed around a "corrupted" concept - Dark and slightly scary environment Ideal Skills: - Proven experience in designing Roblox maps, especially for simulator games - Strong creative skills to develop unique and engaging "corrupted" themes - Ability to create dark, immersive environments without being overly frightening Please include portfolios showcasing similar work. Looking forward to your bids!
I'm seeking an experienced game developer to build out a complex role-playing game set in a fantasy world, rivaling the best games on Roblox. The game will feature customizable characters and requires high-quality graphics and intricate stage builds for each level. Key Requirements: - Build a complex, engaging role-playing game. - Create a rich, immersive fantasy world. - Develop a customizable character system. - High-quality graphics and detailed level designs. Ideal Skills and Experience: - Proven experience in game development, particularly in RPGs. - Strong proficiency in graphic design and 3D modeling. - Expertise in creating customizable character systems. - Familiarity with Roblox platform and its development tools. - Ability to manage complex builds and deliver on time. Pl...
I’m setting aside about $10 000 to develop an open-world action game inspired by GTA V. The core of the brief is a living, freely explorable city that lets players switch at will between first- and third-person perspectives; open-world exploration must feel seamless and rewarding. Scope of work • Build or adapt a game engine framework that handles streaming world sections, physics, AI traffic/NPCs, and mission triggers without noticeable loading screens. • Create a prototype city block first, then expand to a full map as milestones are cleared. • Implement both camera modes so animations, controls, and UI stay consistent when the player swaps views. • Deliver a basic mission chain and a handful of side activities to showcase exploration, traversal, and inte...
--- Title: Lead Team for Roblox Game (high end) Description: I have a complete, professionally-written Game Design Document and a total budget of $5,000 that I plan to break into clear milestones. What I need now is a single lead developer who can take full ownership of the build while coordinating a small, reliable team. Scope of Work: - Core systems: responsive combat, layered abilities, and an XP-based mastery/trophy road progression - Visual focus: crisp, readable UI and overall polish that makes the core combat pop on every platform - World content: multiple themed maps, a dedicated battleground mode, plus drop-based crates and rewards - Marketing assets: a short, high-energy trailer and a store-ready thumbnail How we’ll work: You will manage your own script...
Game Developer Generalist (Unreal Engine 5) – Single Player Project Project Overview ( ONLY HIRING IN PHILIPPINES ) Akumu Eclipse Studio is looking for an experienced Game Developer Generalist to help develop a single-player, third-person psychological horror game in Unreal Engine 5. This is a long-term remote opportunity for a developer who enjoys building gameplay systems, AI, and immersive horror experiences from the ground up. Responsibilities Develop gameplay mechanics and core systems in Unreal Engine 5 Build gameplay features using Blueprints (C++ ) Create player movement, interaction, inventory, objectives, puzzles, save/load systems, and progression Develop enemy AI using Behavior Trees, Blackboard, Navigation Mesh, and EQS Integrate UI, animations, audio, and VFX Optimiz...
Game Objective and Core Logic: Before starting the game, you are asked to choose between being a Defender or an Attacker. Defender: You spawn at a random location on the map with a tower by your side. Opposing players or jungle monsters try to destroy your tower. If the tower is destroyed, you die. If you die, the tower is lost. As long as your tower remains standing, you earn gold (e.g., 60 seconds = 5 Gold). Your tower also deals damage to enemies within a certain range. Attacker: You try to attack jungle monsters or enemy towers. Killing 1 jungle monster = 1 Gold, 1 player = 2 Gold, 1 tower = 5 Gold. The game features both PvP and PvE elements; defenders try to buy time while attackers constantly apply pressure. Character Classes Tank Role: Frontline combat and damage absorption....
I'm seeking a talented artist to create 5 character splash art pieces in a high res splash art cyberpunk style. Think League of Legends splash art mixed with Cyberpunk. (See attachments for close to final product requests). The characters will be a blend of original and existing elements, set against a futuristic city backdrop. Requirements: - Video game art style proficiency - Experience with original and adapted character designs - Ability to create immersive futuristic city backgrounds - Strong understanding of color, composition, and detail Ideal skills and experience: - Digital painting or illustration - Portfolio showcasing similar work - Ability to incorporate feedback and revisions Please include relevant work samples in your bid.
Job Description: I have 9 distinct AI-generated reference frames of a side-view running character (1 idle pause + 8 run frames). I need a talented vector artist to take these references and transform them into a clean, professional, game-ready sprite sheet. Important: I do NOT want a simple AI upscale or auto-trace. The current AI art has slight anatomical distortions and inconsistent proportions across frames. I need a human artist to manually redraw and improve the character's anatomy and proportions using my images as a strict reference, ensuring perfect consistency across all 9 frames. Project Details: Subject: Athletic young man, side profile facing right, running animation. Art Style: Flat, bold 2D vector art (no gradients, no complex shading). Colors: Black sleeveless tank...
I run several Indonesian-language pages that need a steady flow of fresh, catchy posts. Each week you’ll prepare a small batch of social-media copy—snack-size captions, hooky headlines, and the occasional hashtag set—tailored to the topic I send over (lifestyle, tips, or product highlights, depending on the week). Here’s how we’ll work: • Every Monday I’ll share a short brief outlining themes, references, and any must-use keywords. • By Friday you return the finished text in Google Docs; I review it over the weekend and release that week’s payment once everything looks good. • Content must be 100 % original, informal but polished Indonesian, and ready to drop straight into Instagram, Facebook, or TikTok. If you’re comforta...
저는 소규모 RPG 게임 프로토타입을 제작하고 있습니다. 이번 작업에서는 “전투 시스템”을 핵심으로 설계·구현하고, 게임 스크립트 작성과 Python 기반 자동화까지 함께 완성해 주실 분을 찾습니다. 주요 요구 사항 • 실시간 또는 턴제 등 적절한 전투 로직을 기획해 코드로 구현 • 캐릭터 스탯, 스킬, 상태 이상 등 전투에 필요한 데이터 구조 설계 • 간단한 AI (행동 루틴)와 밸런스 조정이 가능한 파라미터화 • 이벤트·대사·퀘스트 트리거용 게임 스크립트 작성 • 빌드·테스트 자동화를 위한 Python 스크립트(예: 데이터 검증, 로그 분석) 작성 선호 기술 Unity C#, Godot GDScript, 또는 Unreal Blueprint/C++, 그리고 Python 툴 제작 경험 납품물 1. 주석과 README가 포함된 소스코드 2. 전투 시연 가능한 데모 실행 파일 또는 씬 3. Python 자동화 스크립트와 사용법 문서 4. 간단한 기술 문서(시스템 구조, 확장 방법, 의존 라이브러리) 전투 시스템의 재미와 유지‧확장성을 중시합니다. 유사 프로젝트 포트폴리오나 시범 영상이 있다면 함께 공유해 주세요.
I’m launching Horizon RP and need an experienced FiveM developer who can hand me a plug-and-play roleplay server. The project starts from a clean slate, so every core system must be installed, configured, and tested before we open the doors. What I definitely need built from scratch or heavily customised: • Economy system – balanced earning/spending loops, server-side security, SQL integration • Job system – fully fledged police, EMS, civilian business, and criminal career paths with progression, on-duty toggles, and clear permissions • Vehicle management – ownership tracking, garages, impounds, fuel, and repair logic that ties back into the economy The aim is to let players enjoy police and emergency services, business/entrepreneurship, and c...
I want to recreate the addictive feel of “Lick a Brainrot” on roblox, while putting my own spin on it: instead of licking, players will punch to a random spot on the map (depending on the punch longness) and open a lucky block to catch brainrots, then build up their own tycoon-style base around what they collect. Core mechanic • Catching brainrots should be the heart of gameplay. Players need an engaging loop—punch far, catch, bring them back, and see immediate rewards inside their personal tycoon area. Map & visual style I picture a bright, cartoony tycoon environment with clearly marked resource zones where brainrots spawn at varying rarities. Progression & upgrades I want to be able to buy punchs to shot out more far out, speed to race back a...
I need a complete World of Wonder map for PUBG Mobile that centres on unique challenges and puzzles rather than straight firefights. The base map type I flagged as “PUBG,” so please treat this as a fully fledged, in-game experience that fits the official WOW creation parameters. Here is what the build must achieve: • A self-contained play space where squads or solo players advance by solving brain-teasing objectives instead of merely eliminating opponents. • Multiple puzzle stages that gradually increase in difficulty, making creative use of WOW’s triggers, logic circuits, moving platforms, invisible walls, checkpoints, timers and scoreboards. • Clean visual theming that guides players intuitively—colour cues, lighting, and signage—so the...
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