The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
De 71,499 opiniones, los clientes califican nuestro Unity 3D Experts 4.83 de un total de 5 estrellas.Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
De 71,499 opiniones, los clientes califican nuestro Unity 3D Experts 4.83 de un total de 5 estrellas.I’m building a complex, simulation-focused project in Unreal Engine and want every square metre of the world to be generated on-the-fly. I’ve laid the conceptual groundwork but now need an expert who can both jump in and build key systems and sit with me to explain the what, why, and how behind each choice so I can maintain and extend the work myself. Scope of help I’m looking for • Terrain generation – height-maps, noise functions, biomes, dynamic LOD • Object placement – rule-based spawning of meshes, foliage, props, AI volumes • Environment textures – material blending, runtime variations, landscape layers • Full control over mesh properties – lighting, shape deformation, instancing, optimisation tips The engageme...
Tuyển Lập Trình Viên Unity – Dự Án Game Anime RPG Offline (3D – Mobile) Thù lao: 10.000.000 VNĐ sau hoàn thành + chia doanh thu (thương lượng) 1. Mô tả dự án Game hành động RPG phong cách Anime, nhân vật lái mô tô 3D, có thể vừa chạy – nhảy – bắn cùng lúc. Hệ thống điều khiển 4 góc màn hình (4-finger control layout). 2. Công việc cần làm Lập trình hệ điều khiển 4 góc (di chuyển, nhắm bắn, nhảy, nút hành động). Xây dựng chuyển động nhân vật 3D. Rig trang bị + lập trình súng, giáp, xe. Thiết kế và lập trình các hiệu ứng băng ...
I need a complete, clean Unity project that delivers a polished Mahjong game for mobile. The build must compile and run smoothly on both iOS and Android, so cross-platform settings, touch input, and screen-size adaptations should already be in place. The game has to include both single-player and multiplayer modes. For single-player, the usual tile-matching rules, shuffle logic, scoring, and an optional hint/replay system are enough. For multiplayer, a real-time room-based setup with basic chat and matchmaking will do; Photon, Mirror, or Unity Netcode are all acceptable as long as setup instructions are included. What I expect as the final hand-off: • Entire Unity project folder with C# source, prefabs, scenes, shaders, and plugins • Clear build instructions for Xcode and And...
I’m expanding a virtual gifting app and need a small collection of eye-catching 3D clips. Each animation should run between 10-20 seconds and lean into an abstract aesthetic rather than a literal or cartoon look. I plan to offer users a mix of gift types—animated characters, standalone objects, and short scene reveals—so you’ll be creating across all three categories. To keep things simple: • I supply a brief for every gift (mood board, color palette, and purpose within the app). • You handle modeling, texturing, lighting, animation, and final render. • Loop-friendly output (alpha-enabled MOV/MP4 and the original project files) is required so my dev team can drop the assets straight into Unity without extra cleanup. I’ll review the f...
I’m looking to have a small-scope, highly replayable 2D mobile game built from the ground up. The focus is on simple, tight mechanics that encourage “just one more round” sessions—think fast loading, intuitive controls, and a clean, minimalist art style that keeps players locked into the core loop. Key requirement The finished game must ship with a fully functional leaderboard system so players can track scores, compare progress, and share milestones. If you prefer a service such as Google Play Games Services, Apple Game Center, or a custom back-end, let me know your approach; I’m open as long as the result is seamless for the player. Online mode PVP included What I expect • A polished APK (or TestFlight build for iOS if you work cross-platform) rea...
I have a puzzle concept in mind and need it transformed into a polished Android game—from the first line of code through a signed, ready-to-publish APK. The core objective is to offer players bite-sized, brain-teasing levels that feel intuitive on touch screens while remaining lightweight for smooth performance on a wide range of Android devices. Here’s what I expect to come out of this project: • A clean, modular Android Studio project (Kotlin or Java) with clear comments • Responsive UI/UX that scales across common phone and tablet resolutions • Engaging gameplay loop, level-progression logic, basic scoring, and sound effects • Simple menu, settings, and pause screens that follow current Material Design guidance • Comprehensive source code, f...
I’m planning a casual puzzle game for mobile devices and need a developer who can take the concept from whiteboard to a polished, store-ready build. The core idea is a level-based experience with progressively challenging logic puzzles, a friendly colour palette, and smooth 2D animations—think along the lines of Cut the Rope or Two Dots rather than hyper-casual endless play. I’m open to any lightweight, mobile-friendly engine you’re comfortable with—Unity, Godot, Cocos2d, or something comparable—as long as performance remains snappy on both iOS and Android. You’ll handle gameplay programming, simple UI, in-game sound hooks, and basic data persistence for level states and user progress. I’ll provide theme guidelines and puzzle mechanics; yo...
我手里有多款基于 Unity +C# 的小游戏项目,想找 1–2 位可靠的长期兼职开发者一起打磨上线。游戏节奏轻快,玩法以解谜益智为主,适合快速迭代。 我方提供:UI素材、音效、基础动画、需求文档;用户测试由我方完成! 主要任务 • 按需求完成完整可玩的益智游戏(UI素材、音效、关卡数据与基础动画)。 • 适配 Android / iOS 竖版、PC端web横版;可持续打包更新。 • 提供 Unity 项目源码、自测包和简要技术文档,方便后续迭代。 合作要点 1. 我更倾向会中文且方便通过 WeChat 沟通的伙伴。 2. 费用按项目复杂度与工期核算,常规区间 1000–4000 HKD,可协商,如分三期: ‑ 开发者自测通过后付 20%(交付自测视频、部分代码逻辑) ‑ 我方测试无重大问题并提交上线后 40% ‑ 上线运行约两个月稳定后付余下 40% 3. 后续若需内购 等附加模块,可另行议价扩展。 4. 申请时请务必展示与 Unity/C# 相关的项目经验,附上可试玩或代码片段截图更佳。 交付验收 • 游戏启动、关卡流程、存档与设置均正常运行。 • 通过基本游戏平台审核要求,不含重大 Bug。 • 运行两个月内出现的问题在约定时间内修复完毕。 如果你热爱益智玩法,也习惯敏捷开发与持续迭代,欢迎随时私聊交流详情! (项目版权归属于我方,如有需要可协商授权开发者用于海外市场!)
我计划做一款类《蘑菇冲突 / Mushroom Wars》的单机轻策略游戏。您只需专注关卡编辑器的开发与系统的整合,UI 视觉素材和用户测试我方提供。 主要技术要点 • 使用 Unity + C# • 搭建完整的关卡编辑器,支持拖放式界面编辑、即时预览,以及关卡的保存/加载(具体的关卡编辑我方完成)。 • 集成以下子系统: – 体力系统 – 商店系统 • 不需要多人功能。 交付与里程碑 1. 内测版通过即付 40% 2. 正式上线满两个月再付 40% 3. 上线满半年付尾款 20% 整个周期内需配合 BUG 修复和功能微调。 沟通要求 • 必须能用中文沟通,并提供微信号用作日常沟通。 • 开始合作后,我会发送详细需求并与您确认具体时间表。 投标时请告知 • 预计总工期(含缓冲) • 报价区间及团队/个人规模 • 过往微信小游戏或 Unity 案例(如有) 若您能独立高效完成 Unity 小游戏项目,并愿意按里程碑持续维护,欢迎与我深入讨论。
I want to publish a light-hearted, pick-up-and-play 2D cricket game built with Unity that runs smoothly on both Android and iOS. The overall vibe should feel casual and easy, so no complicated physics or broadcast-style camera angles—just fast, fun overs that a player can jump into during a short break. Core gameplay • Multiplayer mode is essential. A simple real-time or turn-based setup is fine as long as two players can connect quickly and finish a match without friction. • Touch controls should drive every interaction—swipes or taps for batting, bowling, and field placement. No tilt or virtual joystick layers. Keep the UI minimal so the screen stays uncluttered on smaller handsets. Technical scope • Unity (latest LTS) with C# scripting. • Cr...
Title: Complete Virtual Museum Platform – Full Contract Project (Web + AR) Project Type: Fixed-price, end-to-end development Delivery Model: Contractor/Agency delivers 100% of the finished system We are NOT hiring individual developers. We need a complete delivery team. Project Overview We need a turnkey Virtual Museum Platform built and delivered as a complete product. The system will include: 1. Web-based 3D Virtual Museum (WebGL/) 2. Mobile AR Experience (Unity + ARCore/ARKit) 3. Gamification System (points, badges, quests) 4. Backend + Admin CMS 5. 3D Models + Content Integration 6. Analytics Dashboard 7. Launch + Documentation + Warranty Support We will provide: * A concept document * Example PDF outlining museum experience models * Content and narrative * Requirements list You...
Business Development Partner for Mobile Game Projects Project Description We are a mobile game development company with 10+ years of experience, specializing in Unity-based 2D/3D games, including strategy, racing, sports, simulation, and multiplayer titles. We are looking for a Business Development Partner who can help us connect with clients interested in: 1️⃣ New Mobile Game Development Projects Clients who are planning to develop: Strategy or simulation games Real-time multiplayer games Casual or hyper-casual games Racing or sports games 2️⃣ Businesses Looking for Ready Mobile Games Companies or individuals who want to acquire a ready-made mobile game for publishing or reskinning. Responsibilities (Safe Wording) Identify potential clients in the gaming or app development ...
A basic vr fruit ninja game on unity for meta quest 2 for college project.
I’m looking to have a fresh, engaging puzzle game built for smartphones and tablets that can be enjoyed entirely offline—no log-ins, no data connection required once it’s installed. The core idea is to keep players thinking with progressively challenging levels while still offering an intuitive, pick-up-and-play experience suited to quick sessions on the go. Here’s what I need: • A complete mobile build (Android and, if feasible, iOS) delivered as installable packages. • An appealing visual style that keeps file size light enough for smooth offline performance. • Straightforward touch controls and a clean UI so users can jump right in without tutorials. • A simple level-progression or points system that motivates players to keep solving. ...
Hello, We are looking for an experienced trainer to deliver a short-term training project on "Mixed Reality (AR & VR) with Unity 3D & Microsoft HoloLens". Responsibilities: - Conduct focused training sessions on Mixed Reality (AR & VR) with Unity 3D & Microsoft HoloLens - Create or adapt training material as required - Provide hands-on lab guidance (if applicable) Requirements: - Proven experience in Mixed Reality (AR & VR) with Unity 3D & Microsoft HoloLens - Prior corporate training experience preferred - Ability to deliver training effectively within a short-term timeline To Apply, Please Share: - Updated CV / Profile - Course contents (TOC) - Daily / Hourly commercial rates - Lab availability & charges (if applicable) - Your availability schedule ...
Job Title: Unity Developer (AI/Minimax/MCTS Expertise) – Game Logic Recreation Job Description: I am looking for an experienced Unity developer with a strong background in game AI to help recreate the logic and decision-making system of an existing simple game. I no longer have access to the source code, so the goal is to rebuild the game’s AI to match the original playing strength and behavior. The ideal collaborator has hands-on experience with: Game AI design (Minimax, MCTS, neural networks, heuristics, etc.) Reengineering or recreating game logic without original source code Unity game development Implementing adjustable difficulty levels or AI “strength tiers” Clean, modular development suitable for future expansions (e.g., creating multiple bot strengths) P...
I’m looking to create a VR experience that helps teenagers grasp core science concepts through hands-on virtual experiments. The whole project has to be built with a no-coding or strictly visual-scripting workflow—think Unity Visual Scripting, Unreal Blueprint, CoSpaces, or any comparable drag-and-drop solution—so my teaching team can revise the content later without touching code. Here’s what I need the finished piece to do: • Drop a teen player straight into a laboratory-style scene where they can run at least two interactive experiments (for example, balancing chemical reactions or exploring forces with virtual objects). • Provide real-time feedback and a simple score or badge system so they immediately know when they’ve completed each task cor...
I need a single well-crafted special effect that fires the moment the user taps or clicks. The scope is deliberately small—just one effect—but I want it to look and feel as if it belongs in a finished game, not a prototype. Acceptance check: after import, I press Play, click the sample object you provide, and the effect appears smoothly with no console errors or noticeable frame hitch. Keep things tidy—good naming, comments where needed, and no extra assets I didn’t ask for. If you have a portfolio clip of similar work, feel free to mention it when you respond.
Develop a basic vr game fruit ninja using Unity for my college project
I’m ready to turn my idea into a fully-playable Android game and need a developer who can guide the project from first prototype all the way to a Play Store-ready build. This is an Android-only mobile application, squarely in the Games category, so you should be comfortable working with a game engine such as Unity (or a comparable Android-friendly framework), integrating touch controls, optimising performance for a wide device range and adding standard features like leaderboards, basic analytics and optional ad or in-app-purchase modules. Here’s what I expect along the way: • an early playable demo so we can lock in the core mechanic • iterative builds with clear changelogs and bug fixes • polished graphics, audio and UI that meet current Google Play guidel...
I need my Grand Theft Auto V – Enhanced Edition on PC set up with the latest Menyoo trainer and a selection of add-on vehicles. The goal is simple: launch Story Mode and have the Menyoo menu load flawlessly with extra cars ready to spawn, no crashes, no conflicts. Scope of work • Install or update ScriptHookV, ScriptHookVDotNet, Menyoo, and any other required files in a clean “mods” folder structure so the original game stays untouched. • Add multiple vehicles (sports, classics, motorcycles—open to suggestions) as proper dlcpacks, fully integrated into Menyoo’s spawn list. • Test drive each model inside the game to confirm textures, sounds, and handling lines all work, then hand over screenshots or short clips as proof. • Provide a...
I want every coin a player earns in my game to live on the blockchain so balances are transparent, tamper-proof, and easy to audit. The chain will power only the in-game currency: no item ownership, no trading, just rewards that are automatically credited after gameplay events. Your task is to create and deploy a lightweight, low-fee smart contract, then hook it into the existing backend so the game can call a simple awardCoins(playerId, amount) function from Unity. My priorities are security, minimal gas costs, and fast confirmation times, so feel free to suggest the most suitable network (Polygon, BSC, an L2 on Ethereum, etc.) and the right stack—Solidity, Hardhat, , Web3 for Unity—whatever gets the job done cleanly. Deliverables • Smart contract on a public testnet wi...
About the Project We’re enhancing an existing Unity-based multiplayer Rummy game for mobile web browsers. The goal is to deliver a smooth, native-like mobile experience with precise touch interactions, seamless payments, and essential security hardening. No game logic changes are needed—focus is purely on UI/UX refinement, wallet/payments, and security hardening. We’re looking for a Unity developer who understands mobile web performance, touch-driven interfaces, and secure integration workflows. Your Mission Optimize and polish the existing Unity WebGL build to deliver: Flawless mobile-first UX – especially for iOS Safari/Chrome and Android Chrome. Smooth drag-and-drop, snapping, scaling, and board interactions matching a reference Rummy app. Points wallet + Tranz...
We need a clean, modern, and fully functional Dynamic QR Code Generator web platform (SaaS MVP) that professionals can use by printing a single QR on the back of their physical visiting cards. The QR must remain valid forever even if the user later changes phone number, company, LinkedIn, website, etc. (no need to reprint cards).Core Requirements & Features (MVP)User System Sign-up / Login with Email + Password & Google OAuth Password reset, email verification Dashboard Create unlimited dynamic QR codes Edit QR content anytime after printing List of all QR codes with preview & basic stats QR Code Creation & Customization Input fields: Name, Designation, Company, Phone, Email, Website, LinkedIn, WhatsApp, etc. (vCard-like) Option to upload logo/image in center ...
Annonce : Développement d’un jeu Block Blast 2D sur Unity + Ads – Budget 15€ – Délai 3 jours Je recherche un développeur Unity pour créer un jeu Block Blast 2D complet, incluant deux modes de jeu et un système de publicités intégré. Le budget est de 15€ et le délai de réalisation est de 3 jours maximum. --- Détails du projet : 1. Mode Classique Grille 9x9. 3 blocs générés par tour. Placement des blocs (drag & drop). Calcul du score. Effets visuels lors de la destruction de lignes. Gestion du Game Over. 2. Mode Aventure Plusieurs niveaux progressifs. Objectifs par niveau (score, zones, etc.). Interface simple et colorée. --- Publicit&ea...
I’m looking to have a fresh, engaging puzzle game built for smartphones and tablets that can be enjoyed entirely offline—no log-ins, no data connection required once it’s installed. The core idea is to keep players thinking with progressively challenging levels while still offering an intuitive, pick-up-and-play experience suited to quick sessions on the go. Here’s what I need: • A complete mobile build (Android and, if feasible, iOS) delivered as installable packages. • An appealing visual style that keeps file size light enough for smooth offline performance. • Straightforward touch controls and a clean UI so users can jump right in without tutorials. • A simple level-progression or points system that motivates players to keep solving. ...
I’m building a cross-device hub for single-player video games and need a developer (or small team) to take it from concept to a polished, public-ready release. The core idea is one code-base that runs smoothly on both PC and mobile devices, sharing the same accounts, saves, and progression data. Scope of work The job covers the full platform stack: responsive front-end UI, scalable back-end services, secure authentication, and an update system that lets me publish new titles without redeploying the whole client. Unity, Unreal, Godot, or a custom WebGL/React-Native hybrid are all acceptable as long as performance is consistent across desktop and iOS/Android. Cloud hosting can be AWS, Google Cloud, or Azure; choose whichever you can optimise best. Integrated social layer • User ...
I have a university assignment due tonight that must showcase custom path-finding in Unity (URP, 2021 LTS or later) scripted in C# and edited through VS Code. The brief calls for a compact arena that blends indoor and outdoor spaces; the playable area should transition naturally between rooms or corridors and an open section shaped with gentle hills and valleys so the height mesh is non-uniform. Two NPCs are required: • NPC 1 follows a continuous patrol route that forces it to negotiate the undulating ground. • NPC 2 starts out stationary, but when the player comes within a trigger radius it switches to a chase behaviour. Both characters must switch between Dijkstra and A* so the project clearly demonstrates the difference—Dijkstra for the initial exploration / patro...
I’m building a mobile sandbox where players shape an infinite, block-based world and jump seamlessly between offline single-player and online sessions with friends. The visual style must mirror classic voxel graphics—simple cubes, bright textures, and chunk-based terrain that instantly signals “Minecraft-like” at a glance. Core scope — One universal phone build (Android first, iOS desirable later) written in a performant game engine such as Unity or Godot. — Procedural world generation with destructible and placeable blocks, day-night cycle, and basic survival needs (health, hunger). — Offline mode that runs entirely on-device plus a lightweight online mode: local Wi-Fi/LAN and simple cloud matchmaking so friends can join the same seed witho...
We are looking to build an ongoing working relationship with a skilled freelance 3D modeller to create realistic, game-ready sports stadiums for use in our simulation game. -------------------------------------------------------------------------------------------------------------------- --Model Requirements-- Created in 3ds Max or similar 3D software. Final delivery in FBX format, fully compatible with Unity. Fully textured, including all necessary texture maps (diffuse, normal, roughness, etc.). Low-poly, optimised for games, but with high detail and realism appropriate for a sports simulation environment. Accurate representations of real-world stadiums. We will provide a list of required stadiums, and the modeller will be responsible for researching and gathering appropriate ref...
I need a complete build of a top-down 3D adventure game designed specifically for mobile devices. The project revolves around fluid touchscreen controls, exploration-driven level design, and a light narrative that unfolds as the player progresses. Here’s the vision: the camera sits high above the hero, giving a clear view of paths, obstacles, and interactive objects. I want movement to feel instantly responsive—no sluggish swipes—and the world to be rendered in an optimized 3D style that delivers solid frame rates on both Android and iOS. I can provide story beats, early sketches, and placeholder assets; you will take them from prototype to polished release. You’re free to suggest the engine (Unity, Unreal, Godot, or another you prefer) as long as the final pr...
About the Project We’re enhancing an existing Unity-based multiplayer Rummy game for mobile web browsers. The goal is to deliver a smooth, native-like mobile experience with precise touch interactions, seamless payments, and essential security hardening. No game logic changes are needed—focus is purely on UI/UX refinement, wallet/payments, and security hardening. We’re looking for a Unity developer who understands mobile web performance, touch-driven interfaces, and secure integration workflows. Your Mission Optimize and polish the existing Unity WebGL build to deliver: Flawless mobile-first UX – especially for iOS Safari/Chrome and Android Chrome. Smooth drag-and-drop, snapping, scaling, and board interactions matching a reference Rummy app. Points wallet + Tranz...
Preciso receber um protótipo funcional em Unity para Android e iOS que replique a experiência de um role-play urbano em escala reduzida. A ambientação deve ser realista, incluindo uma pequena cidade com ruas, estabelecimentos básicos e ponto de spawn. Escopo principal • Movimentação livre do personagem • Condução de carros (física simples, câmbio automático) • Sistema básico de armas de fogo com mira e recarga • Multiplayer essencial (lobby, até ±20 jogadores) Funcionalidades adicionais já definidas • Missões/Quests curtas (ex.: entrega, coleta, perseguição) • Economia interna com dinheiro virtual e preços co...
I’m building an augmented-reality module on the Zappar platform that will serve as professional training for an adult audience. There will be interactive 3D scenes, touch-triggered hotspots, and more TBD You will be part of a team that will design the user flow and overall look. We will provide the UX design and 3D elements as well as a wireframe with visual references. Your role will include setting up world-tracked scenes, importing and optimizing 3D models, scripting interactions in TypeScript within ZapWorks Studio, and configuring any UI panels or analytics hooks that Zappar supports so we can measure use. Acceptance criteria • A working .zpp file (or ZapWorks cloud project) containing every scene and interaction described in the storyboard • A scannable Zapcode ...
I need a punchy win animation for my casino game in Unity. When a player lands a payout, I want a cascade of shiny coins to erupt from the top of the screen—right where the win amount is displayed—and rain downward until they drift off-screen. Technical Requirements: Unmistakably "casino": bright, metallic gold coins Spinning animation as coins fall Subtle sparkle/shimmer effect Soft glow that enhances celebration without overwhelming the UI Should work on 6:9 (landscape) Deliverables: A prefab or VFX asset containing the coin-burst effect, pre-configured and ready to use Exposed parameters for easy customization: Coin count/intensity Duration Color tint/theme Spawn position offset Simple C# script showing how to trigger the effect programmatically Brief README or...
I’m creating a Mobile game that centres on a Puzzle experience—specifically the familiar, highly-engaging Match-3 mechanic people know from titles like Candy Crush or Gardenscapes. The goal is to build a polished, small-scope first release that can be iterated on later. Here’s what I need in this initial phase: • A fully playable Match-3 core loop with intuitive swipe controls and clear visual feedback • Five tutorial levels plus ten progressively harder stages to show difficulty scaling • Basic UI flow: splash screen, level-select, pause, success/fail states • Lightweight 2D art (tiles, simple backgrounds, minimal FX); placeholder art is fine if layered PSDs or vectors are supplied for easy reskinning later • Sound hooks for SFX and a s...
I’m building a 3D mobile title in Unity and need another developer who is willing to trade immediate cash for a clear, contract-backed equity share. From the first dollar the game earns, you receive the agreed percentage, so our interests stay perfectly aligned. Where we are • Core game loop is prototyped, art style locked, and a small backend running on PlayFab. • I handle design, project management, and light coding; a part-time artist supplies models and animations. Where you come in Your focus will be gameplay programming and feature integration inside Unity, helping us push the prototype to a fully playable beta and then live operations on iOS and Android. Expect typical 3D mobile work—input handling, UI hooks, optimisation for low-mid devices, and occasi...
Annonce : Développement d’un jeu Block Blast 2D sur Unity + Ads – Budget 15€ – Délai 3 jours Je recherche un développeur Unity pour créer un jeu Block Blast 2D complet, incluant deux modes de jeu et un système de publicités intégré. Le budget est de 15€ et le délai de réalisation est de 3 jours maximum. --- Détails du projet : 1. Mode Classique Grille 9x9. 3 blocs générés par tour. Placement des blocs (drag & drop). Calcul du score. Effets visuels lors de la destruction de lignes. Gestion du Game Over. 2. Mode Aventure Plusieurs niveaux progressifs. Objectifs par niveau (score, zones, etc.). Interface simple et colorée. --- Publicit&ea...
I have a finished PC title running on a custom OpenGL renderer. Now I want the same experience on Android, iOS, and macOS, with the first playable build targeted for iOS. The visuals cannot drop in quality—the port must keep: • High-resolution textures • Advanced lighting effects • Particle effects Scope of work – Audit the current OpenGL codebase and abstract any Windows-specific calls. – Adapt the renderer for mobile and Apple Silicon, using OpenGL ES 3.x on Android and Metal (or a proven OpenGL-to-Metal layer) on iOS/macOS. – Re-implement input for touch, gyro, and game-controller APIs. – Optimize assets, memory, and shaders to hit a steady 60 FPS on recent iPhones/iPads, then replicate the same on Android and macOS. &ndash...
I need a complete, cross-platform remake of Monopoly Go, built for both Android and iOS, and submitted live to Google Play and the App Store under my publisher accounts. Core gameplay • Classic Monopoly board and rules • Online multiplayer only (no local pass-and-play needed) • Optional easy-level AI opponents to fill empty seats • A lightweight in-game store for cosmetic items and one-time boosts Technical expectations Unity or another proven cross-platform engine is fine as long as the final builds pass Apple and Google review. Please integrate Firebase (or a comparable service) for real-time matchmaking, player authentication and basic analytics. Purchases must use the native billing libraries for each store. Deliverables 1. Production-ready Androi...
I need my Grand Theft Auto V – Enhanced Edition on PC set up with the latest Menyoo trainer and a selection of add-on vehicles. The goal is simple: launch Story Mode and have the Menyoo menu load flawlessly with extra cars ready to spawn, no crashes, no conflicts. Scope of work • Install or update ScriptHookV, ScriptHookVDotNet, Menyoo, and any other required files in a clean “mods” folder structure so the original game stays untouched. • Add multiple vehicles (sports, classics, motorcycles—open to suggestions) as proper dlcpacks, fully integrated into Menyoo’s spawn list. • Test drive each model inside the game to confirm textures, sounds, and handling lines all work, then hand over screenshots or short clips as proof. • Provide a...
Annonce : Développement d’un jeu Block Blast 2D sur Unity + Ads – Budget 15€ – Délai 3 jours Je recherche un développeur Unity pour créer un jeu Block Blast 2D complet, incluant deux modes de jeu et un système de publicités intégré. Le budget est de 15€ et le délai de réalisation est de 3 jours maximum. --- Détails du projet : 1. Mode Classique Grille 9x9. 3 blocs générés par tour. Placement des blocs (drag & drop). Calcul du score. Effets visuels lors de la destruction de lignes. Gestion du Game Over. 2. Mode Aventure Plusieurs niveaux progressifs. Objectifs par niveau (score, zones, etc.). Interface simple et colorée. --- Publicit&ea...
Annonce : Développement d’un jeu Block Blast 2D sur Unity + Ads – Budget 15€ – Délai 3 jours Je recherche un développeur Unity pour créer un jeu Block Blast 2D complet, incluant deux modes de jeu et un système de publicités intégré. Le budget est de 15€ et le délai de réalisation est de 3 jours maximum. --- Détails du projet : 1. Mode Classique Grille 9x9. 3 blocs générés par tour. Placement des blocs (drag & drop). Calcul du score. Effets visuels lors de la destruction de lignes. Gestion du Game Over. 2. Mode Aventure Plusieurs niveaux progressifs. Objectifs par niveau (score, zones, etc.). Interface simple et colorée. --- Publicit&ea...
building online simple gambling game as seen on instagram adds this game does not exist and is made to lure clients to websites but I want to actually make the game – Players place a wager – A bonus wheel spins to award instant cash-back before the cast – One click drops the line; another reels in automatically – The larger the fish that surfaces, the higher a visible multiplier creeps up -fast easy stripe payments payid easy withdrawals for users and easy deposits -easy id verification attached is the exact gameplay I want do not bid if you don't understand and I only want to spend 750aud to 1000 aud max
I need a complete Windows desktop casino application that features both Andar Bahar and Baccarat, rendered with a classic casino look—rich green felt, polished wooden tables, subtle ambient sounds and smooth chip animations. The software must read cards in real time from a physical shoe. Whether you plan to tap into a camera-based recognition system, RFID, or another proven hardware interface, I’ll rely on you to handle the end-to-end integration so that every deal is reflected instantly inside the game. The logic for each title has to track the authentic rules, payouts and side-bets players expect on a casino floor. While I’m happy with a single-station setup to start, structure the code so it can expand later (multiplayer networking hooks, dealer console, configur...
I’m building a Unity-based retraining tool that lets our port operators step back into the cab of a container crane and practise every stage of the job in real time. The emphasis is pure simulation: realistic physics, working cockpit controls, on-screen safety indicators and dynamic port environments that mirror our day-to-day workflow. Operators should be able to start the crane, pick and place containers, manage twist-lock alignment, respond to unexpected weather or equipment faults, and complete an end-of-shift shutdown—all inside a single, seamless session that tracks their performance. The simulator must cover: • Container cranes only (no bulk or gantry variants). • Complete training flow with real-time scenarios rather than basic demos or isolated troubleshoot...
Midterm ödevim için Unreal Engine’de kısa sürede bir Endless Runner prototipi çıkarmam gerekiyor. Kurallar ve hangi mekanikleri kullanacağımız belli. Sıfırdan bir çalışma lazım. İstediğim şey, Blueprint göre çalışan bir sistem: • Sonsuz şekilde uzayan pist mantığı • Çeşitli engel ve tuzak aktörleri (hareketli–duran karışık) • Çarpışma sonrası oyun bitti ekranı ve puan kaydı • Kodu/Blueprint’i yorum satırlarıyla açıklanmış temiz proje dosyası Unreal Engine’in güncel sürümüne (5.x) hâkim, optimizasyon ve asset düzeni konularında deneyimli birinden adım adım yardım bekliyorum. Teslim sonunda proje klasörü + kısa kurulum/not dök...
I want a single, easy-to-install mod that adds two things to Grand Theft Auto V: • A hand-picked lineup of true luxury cars—think current-generation super-sedans and premium SUVs with full‐quality interiors, working dials, custom sounds, proper LODs, and native GTA V lighting. • Several modern beachside mansions situated along Vespucci, Chumash, or any other coastline lots that make sense in-game. Each home needs a functioning garage big enough for at least six vehicles, detailed interiors that stay in sync with the day–night cycle, and correct nav-meshes so pedestrians and AI behave naturally. Please package everything as an .OIV or similarly straightforward installer, include a concise read-me, and verify that the mod plays nicely with the current Rockstar Launc...
I’m building a real-time Augmented Reality game designed specifically for next-generation AR glasses and I need an experienced Unity developer who knows XR interaction from the inside out. The goal is simple: create an engaging, replayable gaming experience that feels native to glasses—no phone screens or handheld controllers—so gesture recognition, spatial mapping, and smooth performance are priorities. Here’s what I already have: a core game concept and initial 3D assets. What I’m missing is the technical link that turns those ideas into a polished build. You’ll be responsible for setting up the Unity XR pipeline, integrating AR Foundation (or your preferred toolkit if it delivers better results), and implementing gameplay loops that make full use of ...
I’m ready to expand our catalogue with a game title on Android. The benchmark is the game linked here——so I’m open to two paths: • Acquire: if you already own a completed game that matches or surpasses that reference, share a build and feature list so we can discuss licence terms, code hand-over and exclusivity. • Develop: if you prefer to build from scratch, bring forward a roadmap that covers core management gameplay, transfers, matches and basic monetisation. I’m fine with either 2D or 3D visuals as long as they feel polished on mid-range devices. Multiplayer isn’t mandatory for the first milestone; we can scope that in a later update if the architecture allows it. Deliverables for either route must include: – Signed, Play-ready AP...
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