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Simple C# 2D Platformer Program

$14-30 NZD

Cerrado
Publicado hace más de 5 años

$14-30 NZD

Pagado a la entrega
Hi there, I need this 2D platformer to include the following. A simple small environment using these assets ONLY [login to view URL] A character using this sprite sheet ONLY [login to view URL] The character needs to - Move with the WASD keys or Arrow Keys (or both) - Have the camera follow the player throughout the map - Throw knifes (included in sprite sheet) - Jump - Attack with sword I then need simple enemies that move from left to right that the player can defeat using the knifes and sword. If the player collides with the enemy they take damage and if the player loses 100HP then the game ends. The player can also gain hp (max hp = 100) by walking over apples and collecting them, these apples are scattered throughout the game. That’s pretty much it - A player - Enemies - Show HP on screen - Collectable apples - Game over screen If the player defeats all the enemies then the screen saves ‘Level Complete!’ with stats of how many enemies killed and how many apples collected. Then if the player presses enter the level can start again (‘Press Enter to Restart’) Make sure that you use: - Lists (mainly for collecting apples and storing values.) - Classes Make sure that you place comments on the code, in simple english describing what each area of code does to the game. If all of this can be accomplished, shouldn’t take too long, wouldn’t expect any longer than 2 hours and the price can be negotiated. Thanks
ID del proyecto: 17574633

Información sobre el proyecto

8 propuestas
Proyecto remoto
Activo hace 6 años

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8 freelancers están ofertando un promedio de $24 NZD por este trabajo
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Hello there, Loved to know about your idea to bring out old school platformer concept to this game. So this game is gonna be an improvised mario game since there are a new gameplay throwing knife and attacking sword. And as I read your project description, you need this project to be easily to understand. Using class, list, and Interface Function are good ways to create a project to be easily reused and become a project template. But there is a main mistakes when developer creating a project for template purpose. They don't do a nice documentation (such as comments) and they don't do a design pattern for the project. Design pattern is a very good method to create a project understandable. In other words, the developer are not creating a project with open minded perspective. Usually they program is understandable by their own self. Because different people, have different flow of thinking too. This is why the key is creating a good Design Pattern with trying to figure out how other people think. Can you tell me more about the project? Remember the key is good design pattern with open minded perspective... Love to know more if you would like to chat about it. Best regards, Haidar Abhirama
$27 NZD en 1 día
5,0 (5 comentarios)
4,3
4,3
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I have worked on 2d games based on unity 3d. You can check my profile portfolio for some of my previous work. If you have any questions we can discuss on chat.
$27 NZD en 3 días
5,0 (12 comentarios)
3,9
3,9
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Using Monogame framework
$21 NZD en 3 días
0,0 (0 comentarios)
0,0
0,0
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Hello. I have some experience with Unity and I'm sure I can do the project as you wish, especially considering all the graphical elements are already there.
$20 NZD en 3 días
0,0 (0 comentarios)
0,0
0,0

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Bandera de NEW ZEALAND
New Zealand
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Miembro desde ago 14, 2018

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