OpenGL 4.3 create rolling dice
$30-250 USD
Pagado a la entrega
I would like to create a set of dice that I can roll randomly and then determine what their value is after they have stopped. Its a craps game. Written in C++ and OpenGL using shaders (not olf deprecated version). Must add a texture of each side of the dice from a bit map file. Project is not needed right away - maybe in a couple of weeks.
Nº del proyecto: #8727236
Sobre el proyecto
11 freelancers están ofertando un promedio de $200 por este trabajo
Ok, I know how to do it... the dice must rotate until it stops... I will rotate over a table?... do you need a special background?. Give me more details... I can create a nice geometry to the dice (and not a simple cu Más
C++ and OpenGL EXPERT here. Contact me ASAP with more details. I can help you. Regards, Junaid
Hello, expert in OpenGL programming here. I can implement for you a rolling dice game in C++ and OpenGL (using modern OpenGL with shaders and without the fixed pipe functionality). The dice will be textured from a s Más
Hello. I am expert in C++/OpenGL/GLSL. I can do your job well. Price: $100. Time: About 2-3 days. Thanks.
i am an experienced opengl developervand developed applications that uses both opder ane newer verwions of opengl implementations.u can visit my profile to view my opengl related works
Extensive experience in C++ and OpenGL, have already built graphical dice simulators. Assuming this is meant to be a simple application to run on windows.
Hi, I understand that you need a simple dice game, using C++ and OpenGL 4.3 using shaders. I have done my Masters in Computer Graphics at the Pontifical Catholic University of Rio de Janeiro in Brazil (PUC-Rio). I wo Más
Greetings. We think we are the best candidate for the job, because we have a specialist on the subject (OpenGL) in our team. Currently, he's working on Global Illumination Rendering Techniques. You won't be dissappoint Más
expertise in OpenGL based Graphics code development for flight software. HAndled software development on OpenGL ES2.0 and OpenGl SC 1.0