Small prototype for a small game for Oculus Quest done in Unreal Engine. This game is a physical training game where the user can select from a list of activities to perform them (jumping, squating, etc..). After the activity is completed, some user stats recorded.
- Different User profiles
- User profile will have some stats attached to it (number of activitys completed, which activity, results..)
- User can select an activity, after that a short explanation is shown and the user can perform the activity - example: user has to do 10 squats in 10 seconds (squats counter, and timer)
- Once completed go back to the same main menu (profile stats will be saved)
- Application settings (basic settings)
Low poly for Oculus Quest - 72FPS required - Low draw calls - Oculus Quest
I have used UE4 for around 5 years and have developed in VR as part of my final project at university (which can be seen in my portfolio) and my company is currently in the middle of developing a small-scale VR game for commercial release. Your project sounds very interesting and I'd love to be a part of it!