Mobile development

Cerrado Publicado hace 6 años Pagado a la entrega
Cerrado Pagado a la entrega

I need a responsive website. I would like it designed and built. Looking to build clinical tracker called WellBeing4Life available on App stores

Basic Functionality List

**Full scalable system database architecture and hosting recommendations included** **Symmetric-key encryption, secure session, full-ssl based application with web services**

Clinical Tracker

A web-based portal allowing the admin function for WellBeing4Life to monitor and respond to realtime user data, compile reports, analyse statistics and engage with users through reminder functions based on user behaviour etc. The tracker will incorporate the following functionality:

• Setup Child Record - name, age, home, county, ethnicity, date of arrival, gender, phase etc. Ability to support full-pro les with pro le pictures, descriptions, hobbies, or other related social pro le information that could be bene cial for admin metrics or for social purposes

• Setup Carer Record - name, location, access priveleges

• Progress Charts - Phase 1, 2, 3 - visual representation of charts and easy to switch processes between young adults. Ability to lter by

accounts that "need attention" versus ones that may be on track or exceeding expectations

• Password Login - Admin managed for security and convenience purposes. Each individual can have their own user authentication for security and information tracking purposes. This unique user capability tracks time in speci c features, hours of activity, and other valuable metrics for administrators

• Access - The system provides multiple users with various levels of access for proper user management. Roles & rights from corporate administration for all features and settings to read-only user levels limiting access to reports and other non modi able constructs

• Noti cations - Analytics are an important component of software. Identifying where students have fallen behind and notifying appropriate resources to take action early to resolve these issues can be dif cult in a manual process - customised logic will be built into the clinical tracker to use predictive analytics as well as historical analytics to provide information about every individual. These analytics can also represent the performance of speci c staff members if the individuals they are working with are consistently behind schedule. Automated administrative emails, weekly summary reports, monthly support reports can also be generated to indicate the status of an individual within the program

• Reward Points - Administrators throughout the con guration of many materials, modules, and milestones can trigger rewards points that can be redeemed for certain activities or bonus items. Administrators can gamify the participation with the technology (to gain more information and data for their monitoring) by providing points that have value to the young adults. Please note that incorporation of reward points within the mobile app is included in the Platinum solution. Otherwise, tracking of reward points will be completed by admin feeding data into the Clinical Tracker

• RealTime Data - Insight into each individual, how many users are currently online, usage times by individual, and many other data metrics are reported real time. The system will not use an old batch-system to process reports - when you refresh/login, you will have an instant representation of the digital ecosystem

• Assessment Scores - After assessments are conduct the system can group, score, and have customised logic that advances a student to next modules or triggers noti cations and alerts according to those scores. Scores and reports are archivable, exportable, and made visible to administrators with the rights & roles to see those scores

• Module Completion Times - Wizard-like conduction of modules. A visual representation is the best way to demonstrate where a young adult is in the process and completion times, guidance, and wizard-like functionality allows easy to understand indications of status

• In-App Time Data - Understand usage, adoption, and what features are liked by the young adults will be critical to the sustainaibility of the program. Full analytics such as how much time has been spent on which key screens, games, or speci c areas of the apps including announcement reading or modules can give a clear understanding of what pieces of the digital ecosystem are effective

Additional features

• 24 Modules - Every individual module will be customised based on client-provided content. Interactive abilities like buttons, text elds, and selection options with feedback are available to integrate into the content. Functionality allows user to read content and complete forms

• 6 Assessments- Scoring rubrics can be incorporated to score an assessment and provide instant, pre-calulcated results. Intelligent analysis of assessment questions can lead to formulaic conclusions

• Password Login - Admin managed for security and convenience purposes. Each individual can have their own user authentication for security and information tracking purposes. This unique user capability tracks time in speci c features, hours of activity, and other valuable metrics for administrators

• Access - The system provides multiple users with various levels of access for proper user management. Roles & rights from corporate administration for all features and settings to read-only user levels limiting access to reports and other non modi able constructs

• Push Noti cations - Push noti cations are a delivery mechanism of communication that be used for announcements, individual noti cations to speci c individuals, survey requests, and to facilitate other instant-communication or noti cations that otherwise wouldn't be achievable unless "in-person". This technology could remove barriers of conversation between the individual and care staff because it allows them to "answer on their own terms"

• In-App "Chat" Feature - Real-time chat functionality will be included in the application to faciliate direct discussion between the individuals and care-givers. In addition, if permitted, we can allow chat for social purposes amongst their peers to increase social collaboration between the young adults in the group. Incorporate "Social media"-like functionalities related to chat and communication i.e emojis, stickers, safe memes, etc

• Enhanced UI/UX (User Interface/Experience) - Our user experience and interface designs follow quality industry standard. Our team focuses on your target audience, demographics, and use-cases and use our industry knowledge and expertise to provide a high quality user interface and experience to garner highest quality results

• Photo Content - Allow photo content in modules - Embed images and other visual assets in the modules and materials

• Realtime Data - Insight into each individual, how many users are currently online, usage times by individual, and many other data metrics are reported real time. The system will not use an old batch-system to process reports - when you refresh/login, you will have an instant representation of the digital ecosystem

• Video Content - Video guides/explainers plus child can upload videos of them doing tasks. This can also be ported into the social media aspect of the messaging platform, where we are creating a private and controlled ecosystem where data can both be collected and aid with automated reports to add another dimension to mentorship that the staff would have a dif cult time truly understand in other ways

Optional features

• Quiz/Game Content - Games and 3 dimensional representations of skills are a quality way to educate people. On mobile devices like iPods, the 3D capabilities are outstanding. Using Apple education SDKs we can provide 3 dimensional interactive gaming and quiz content that keeps their interest more than a at white digitised "paper" survey. Virtual games (controlled) are a positive way to relax some young adults and provide a sense of comfort. In addition, in line with the potential social networking aspects of the application, the high scores can be published within this private community to create some gami cation and fun sense of competition amongst the group of kids. Common titles that are available on the app store can be re-produced and encapsulated within our version of the application. Usage monitors, triggers, and reporting can unlock different games and can promote productivity as well

• Reward Points - Administrators throughout the con guration of many materials, modules, and milestones can trigger rewards points that can be redeemed for certain activities or bonus items. Administrators can gamify the participation with the technology (to gain more information and data for their monitoring) by providing points that have value to the young adults.

HTML Desarrollo de apps móviles

Nº del proyecto: #16211429

Sobre el proyecto

78 propuestas Proyecto remoto Activo hace 6 años

78 freelancers están ofertando un promedio de £7718 por este trabajo

octopus823

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HugeWave

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Yknox

Dear, I am Jang, Mobile developer in China. I've just read your job posting and I’m very interested. I'm a certificated freelancer with almost 800 good reviews from clients. I have experienced knowledge in every p Más

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mingah429

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bsbrajmohan25

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ITWhiz4U

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Champian

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GoodJob4W

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Wangxianming

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UnitedWebSpace

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technorizen

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ITGenius927

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extreamcode

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Julian29

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pixelagency1

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mike199

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king18yat

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musabs

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JinMeng08

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lxitservices1

Hi, I read your job description and understand very well to update you that i made responsive design for all devices with full functionalitie clinical tracker called WellBeing4Life available. I am Full Stack Develope Más

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