I am a Unity3D developer comfortable with a full range of Unity software development activities in C#, using Unity3D tools, familiar with many Unity3D Asset Store packages.
My work typically includes UI development for Unity games, VR support, gameplay logic, AI, Unity Asset Store package development, Valve’s Steamworks API, profiling/optimization, and integration of 3rd party Asset Store packages into games.
Creating games and contract work using Unity 3D, C#, PlayFab, GameSparks, Photon, Unity Networking, Meteor, several other assets, and packages.
I provide complete game programming services including game architecture development, gameplay implementation, engagement and monetization tools, virility tools, multiplayer integration etc.