WORK EXPERIENCE
2008-Present.
Saber Interactive.
Senior Environment Artist
Professional duties: modelling and shading, level design and build levels in game engine,
management team to create levels,
creation textures (diffuse maps, normal maps, height maps, specular maps).
Released game title
TimeShift (Vivendi)
Inversion (Namco Bandai)
Halo Combat Evolved Anniversary (Microsoft/343 industries)
Halo 2 Anniversary (Master Chief Collection -Microsoft/343 industries)
Quake Champions (Bethesda) - in process
2006-2008. Toolsmedia company (Parallax art studio).
3D Artist – Environment Artist
Released game title
Exodus (2007).
Professional duties: modelling and shading, level design and build levels in game engine,
creation textures (diffuse maps, normal maps, height maps, specular maps).
2004-2006. Jetdogs studios.
3D Artist
Released game title
Nuclear dogs, legend of Beowulf.
Professional duties: modelling and shading, level design, creation game characters.
EDUCATION:1998-2003. Novgorod State University. Graduated as a designer.
ADDITIONAL EXPERIENCE & SKILLS:
Software: Proficient in: Maya, 3D Max, Photoshop ,Zbrush, Substance Designer
Basic knowledge: Mudbox.
Skills/Experience:
Problem solving, very quick learner, teamwork, excellent technical ability and
understanding.
High Polygon Modeling and Texture Creation
Low Polygon Modeling, UV layouts
Texture creation.