I'm enthusiastic artist always in motion toward new challenges. I'm mainly focused to video game industry, preferably environment art.
My knowledge include: concepting, modeling, UVing, texturing, sculpting, rendering, baking and level design in modern game engines. I have strong understanding of technical aspects of assets creation such are: optimization, model preparation for game engines, mobile optimization, PBR workflow, AR, modularity, LODs, etc...
I have solid work experience in Maya, ZBrush, Photoshop, Unity, Unreal 4, Substance Painter, SpeedTree. Also I have some experience in Substance Designer, World Creator, World Machine and Marvelous Designer.
I'm communicative, creative, precise and friendly person who can guarantee its best.
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