Maya Auto-Rigger

Cancelado Publicado Apr 6, 2015 Pagado a la entrega
Cancelado Pagado a la entrega

The auto rigger lets you place nurb surfaces in the outline of your character (spine, thighs, legs, shoulders, arms, fingers and head) in these nurbs there's joints that are contained underneath the head. Once you apply it to your character it automatically binds it. It makes the controls, joints, constraints and all the other nodes in order for the rig to function properly, All the user really needs to do is paint the weights for the character. Rigging can be annoying, tedious and most importantly time consuming. If you're a modeler you don't want your character in T-pose and if you're an animator you want to immediately jump into animating of course rather than rigging!

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Requirements:

Python

Autodesk Maya

I want the rig to have the following:

IK/FK switches on the arms & legs

Stretchy joints on the arms & legs, IK & FK stretch separetly

Arm joints

Leg joints

Spine joints

Finger joints

Global Scale on the Main control

Controls for every joint

Attributes for the feet

Attributes for the fingers

Hands Parent/global switching

Head Parent/global switching

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Nº del proyecto: #7438432

Sobre el proyecto

8 propuestas Proyecto remoto Activo Apr 13, 2015

8 freelancers están ofertando un promedio de $2437 por este trabajo

redahaidour

A proposal has not yet been provided

$737 USD en 5 días
(4 comentarios)
3.9
bonapps

Hi, I have been through your requirements and it matches our expertise. I am very much interested in working on your project as it seems that we have done something similar. I am not yet confirmed that i will have Más

$1300 USD en 10 días
(5 comentarios)
3.6
jelenmah

Hello,Sir I am expert visual effects artist with producing realistic 3D render image of CG modeling environment and 3D animation,I am always do fantastic work for clients,you can see my work overview my portfolio. Más

$526 USD en 10 días
(0 comentarios)
0.0