Hello there,
I'm working on a model in ZBrush thats going to be around couple million polys + polypainted in final stage. I need help with it being able to be Imported into Tabletop Simulator game. There are some requirements that file must met and you can check the "Model Tips" in the link:
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So this project will be 2 phase. First, I will need these done on the "Test" version of my model, to check if it is working inside the game. Then after I'm done with sculpting the model + polypainted it into final form, I will need same treatment to the model. I think I need it to be UV'ed, with Normal Map for details and with the texture files according to the polypaint on the model.
I will be sending you ZTL, Zbrush ZTool file and expecting files mentioned above (or other that is needed for the game). Time isn't so tight at the moment, If we can get the Test version in the next couple days that would be cool. The Final version will be done after I'm finished with the sculpting part. Please include "DnD" in your bid so I can tell you from bot bids :) Have a very limited budget, hope you understand
Have a nice day
DnD. I'm pretty experienced with zBrush -> Unreal process and your requirements are pretty much the same. Your model doesn't seem too complex but some detail lost might occur since most of the geometry will be gone and will get faked with normal maps. I can get it done quickly for you.
I currently can't share most of my work, but this model went through the same process. Details were baked into normal maps.
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Looking forward to hear back from you.
$22 USD en 3 días
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6 freelancers están ofertando un promedio de $45 USD por este trabajo